Dualsense Haptic Feedback V0.6.6b

Dualsense Haptic Feedback

PS5-style HD haptics for the DualSense over Bluetooth: feel every shot, cock, reload round, holster draw, nearby firefight and explosion – left/right, synced to the game.

🎮 DualSense Haptic Feedback 🎮
PS5-style HD haptics for Red Dead Redemption 2 on PC – over Bluetooth, synced to the game
THIS MOD IS EXPERIMENTAL DEMO, MAY BUGGY

🆕 What’s new in 0.6b

  • 🐎 Horse hooves – felt on every hoof, from the game’s own hoof recordings
  • 👊 Damage – punches, knives, bullets, falls, fire and animals each feel different
  • 🔔 Update check – tells you in game when a new version is on Nexus
  • 📜 Smarter notices – they wait for menus / the map and never overwrite each other
  • 🎚️ New default strength – BluetoothBoost off, MasterGain 2.5 (old feel: BluetoothBoost=4.0, MasterGain=1.4)

Updating? Overwrite DualSenseHaptics.asi and the DualSenseHaptics folder (new hooves\ subfolder), then take the new ini or add the new lines to yours.

✨ What is this?
Red Dead Redemption 2 on PC only gives the DualSense plain old rumble. This mod drives the controller’s haptic actuators – the same hardware PS5 games use – so you feel every shot, every hammer being cocked, every round going into the cylinder, every holster draw and every explosion, left and right separately, exactly when it happens in the game.

🔹 Native Bluetooth – the mod talks to the real DualSense directly (a cable works too) –  Special thanks to ShaggyLorean
🔹 Your gun sounds become your haptics – each weapon’s haptic is built from RWS – Realistic Weapons Sounds on your own PC, so a Cattleman feels different from a Schofield, a Lancaster, a Varmint Rifle, a double-barrel…
🔹 Synced to the game – reads the game’s own weapon, clip and holster state
🔹 No .exe – just an .asi, an .ini and the effect files

🔫 What you feel

  • 💥 Your shots – the RWS sound of the exact gun in your hand turned into haptics (2-3 random takes per gun) + a recoil kick only YOUR shots have. Dual wield: each hand on its own side.
  • 🔨 Cocking – the hammer is one rising “shhhhik” into a solid lock click, like the real thing; lever, bolt, pump and breech too
  • 🔄 Reloading – a “shik” as the casings come out, one “dink” per round actually going in (read from the gun’s own clip), then the close. Dual wield reloads both guns.
  • 🪶 Holster – leather scrape + seat when drawing / putting away, a snap for quick draws
  • 🎯 Aiming, dry fire, weapon switch
  • 🌎 Other people’s gunfire – their weapon’s own haptic, weaker and duller with distance, arriving late (speed of sound) and from the side it came from; echo far away
  • 💣 Explosions – 8 distance steps up to 160 m: a hard blast close by, a low rolling boom far away, then the ground shaking
  • 👁️ Dead Eye on / off, 🍺 drunk sway, 🍖 eating / drinking, 💰 money
  • 🎬 Cutscenes – gunfire, explosions and Dead Eye keep coming; the rest stays quiet. (Experimental, off by default: AudioShots picks up cutscene gunshots the game doesn’t report from the game’s sound.)
  • 🐎 Horse hooves – every hoof touching the ground, made from the game’s own hoof recordings; left / right per hoof, stronger as the horse speeds up, and it steps aside whenever a weapon haptic plays – a light background feel
  • 👊 Taking damage – felt differently per cause: punches and kicks, knives / melee weapons, bullets, falls, fire, animal attacks
  • ➕ Optional (off by default): low-health heartbeat, footsteps, landing, swimming, rain…

📋 Requirements

  • ✅ ScriptHookRDR2 V2
  • ✅ Lenny’s Mod Loader (LML)
  • ✅ RWS – Realistic Weapons Sounds – required, installed in lml. No RWS sound files are included in this mod – the weapon haptics are made from your copy of RWS.
  • ✅ A DualSense or DualSense Edge connected by Bluetooth – not hidden by HidHide (the mod needs the controller natively)
  • ✅ DSX, Steam Input or any xbox emu so the game accepts the controller

🛠️ Installation
1. 📂 Copy everything from the archive into your game folder (where RDR2.exe is):

DualSenseHaptics.asi
DualSenseHaptics.ini
DualSenseHaptics\  (folder, with the hooves\ subfolder)

2. 🔊 Make sure RWS is installed in lml and enabled.
3. ⚙️ The mod needs the controller natively – it talks to the real DualSense directly over Bluetooth. Nothing may hide or take over the controller:

  • 🚫 HidHide must be OFF for the DualSense (untick “Enable device hiding” / remove the DualSense from its device list). While the controller is hidden, the mod can’t reach it.
  • ✅ DSX works fine with these settings: Haptics mode Rumble (not Audio Haptics / Bluetooth Haptics) and its HidHide / controller hiding OFF. Other settings don’t matter.
  • 🎮 Steam Input works: turn Steam Input’s rumble off so it doesn’t fight the haptics.
  • 📳 For the best experience turn the game’s own vibration OFF: Settings → Controls → Vibration → Off – the plain rumble would only muddy the haptics.
Show: +
Show: +

4. ▶️ Start the game. When everything works you get the game’s own notice at the top left:

DualSense Haptic Feedback is active: 86 weapon haptics (RWS), output …

The very first start builds the weapon haptics from RWS (under a second) into DualSenseHaptics\weapons.

🔔 In-game checks
The mod checks its requirements itself and tells you with the game’s notice (5 s):

  • ❌ RWS not found → the mod stays off. Install RWS in lml and restart.
  • 📡 No haptics output → the mod can’t reach the controller: is it connected by Bluetooth, and is HidHide / DSX hiding it? – check step 3.
  • 🔌 DualSense disconnected / connected again → shown during play.
  • 🆕 Update check → at game start the mod asks Nexus for this mod’s current version number and tells you “… is up to date” or “… <version> is available on Nexus”. Nothing about you is sent.

📜 Notices wait while a menu or the map is open, come back if a menu covers them, and several notices are shown one after another. The first one appears 5 s after the game is on screen.

🎚️ Settings
Everything is in DualSenseHaptics.ini – strength per event, overall strength (MasterGain, BluetoothBoost), horse hooves (Horse, HorseSlowGain, HorseDuck, HorseHooves), damage (Damage), cutscene gunshots (AudioShots). Edit it while playing and press Home in game – no restart.
🎛️ Every effect is a WAV in DualSenseHaptics\ – swap in your own and press Home.
🔁 Updated RWS? Delete DualSenseHaptics\weapons; it is rebuilt at the next start.

🐞 Problems? Send the log!
In the game folder you’ll find DualSenseHaptics.log. Set Debug=1 in the ini for a detailed log, play until the problem happens and post the log in the Posts / Bugs tab – it shows exactly what went wrong.

❓ FAQ
Can I use it without RWS? No – RWS is required. Without it the mod turns itself off and tells you in game.
Other weapon sound mods? Mods that ship loose audio\sfx\WEAPONS_PLAYER\*.awc files in lml may work too, but only RWS is tested.
Performance? Tiny – a few native reads per frame and a small audio thread.
Does it go online? Only once per game start, to read this mod’s version number from Nexus for the update notice. Nothing about you is sent.

Credits:

Mor3aa

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Rate this mod
Subscribe
Notify of
guest
0 Comments
Newest
Oldest Most Voted