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Two independent mods. InventoryHuntingTracking.asi shows your current inventory alongside what Pearson and the Trapper still need. HorseCarryStow.asi takes pelts and carcasses off your horse and stores them in your inventory, so you can keep hunting. Use either or both; they share nothing
Hunting helpers: HorseCarryStow and InventoryHuntingTracking
There are two independent mods here:
InventoryHuntingTracking.asi shows your current inventory alongside what Pearson and the trapper still need.
HorseCarryStow.asi takes the pelt or carcass off your horse and stores it in your inventory, so you can keep hunting.
Use either one or both. They don’t share any files or settings, and neither needs the other.
InventoryHuntingTracking
See what you are carrying next to what the trapper and Pearson still want, so a hunting trip can be planned around what is actually missing.
How to use
Press F9 to open the report and again to close it. It appears on screen, as in the screenshots, and is also saved to a text file next to the mod. By default the game pauses while the report is open, so you can read it at leisure without that opportunity running away.
Reading the report
The table lists what you are carrying, exactly as it is in your inventory, including carcasses and pelts stored by HorseCarryStow. Next to each item: how many are still needed, and how many Pearson and the trapper already have. The Needed count is red while you are short and green once it is covered.
“To hunt” lists the animals you still need and hold nothing of. A name disappears from it once you carry enough, or once a crafted item or the vendors’ stock covers it.
How counts are made
Animals with no pelt of their own, like rats and squirrels, count directly against what the trapper needs.
Small bird carcasses don’t count in the table; only real feathers do. In the “To hunt” list each carcass is taken as one feather, whatever its quality. That is a hint, not an exact count: cooking a bird can give more.
When it is unambiguous, “4 Perfect Wolf Pelt” is shortened to “4 Wolf”. Specific items keep their name, like Condor Feather or Perfect Wolf Carcass.
Rattlesnake stands for any snake: it is the game’s own generic name for them.
Installation
Copy InventoryHuntingTracking.asi and InventoryHuntingTracking.ini into the game folder, next to RDR2.exe and ScriptHookRDR2 V2.
Settings (InventoryHuntingTracking.ini)
The key that opens and closes the report (F9 by default)
PauseGame – 1 to pause the game while the report is on screen, 0 to keep playing
Good to know
It only reads: it never changes your inventory, the vendors’ stock or anything in the world.
Pearson’s recipes can no longer be completed after Chapter 4, so his column matters most before then.
HorseCarryStow
Stow the carcass or pelt on your horse into your inventory with one key press, so a bad ride home, a drowned horse or an ambush no longer costs you the hunt.
What it does
Press F6 and the mod takes what your horse carries on the left side and in the main (back) slot, removes it from the horse and adds the matching item to your inventory. You sell it to the butcher or trapper exactly as if you had delivered the carcass yourself.
It handles:
Carcasses of every animal that can ride on a horse
Large fish
Large pelts (bear, bison, elk, moose, alligator and the rest)
The right side and the stack of small pelts are left alone.
Quality
The item keeps the quality the game gives the carcass: the lower of the animal’s own quality and how cleanly it was killed. A perfect animal ruined by a shotgun is stowed as poor, exactly as the game would treat it.
Skinned carcasses
The game has no inventory item for a skinned carcass, so it is stowed as the unskinned one for a fee of half its value (adjustable). If you don’t have the cash, it stays on the horse.
Legendary animals are never touched
Legendary carcasses, fish and pelts are left on the horse. The game tracks them itself, and stowing them could create duplicates.
Unlocks with the story
The mod does nothing until you own the Legendary Animals Map, which Hosea gives you during the bear hunt in Chapter 2. The same mission unlocks stables and the full horse system; before that point horses work differently, so the mod stays out of the way. It also means the Chapter 1 hunting lesson is never affected.
Safe by design
The mod only acts on a key press. It never runs in the background, never hooks deaths or animations, and never scans the world. Anything it doesn’t recognise is left exactly where it is and written to the log.
Installation
Copy HorseCarryStow.asi and HorseCarryStow.ini into the game folder, next to RDR2.exe and ScriptHookRDR2 V2. The INI must keep the same name as the .asi.
Settings (HorseCarryStow.ini, read on every key press)
StowKey – the key to press (default F6)
LogFile – log of every stow (kept to 500 KB, with one backup)
ReportFile – list of the carcasses and pelts you hold, updated on every key press
VerboseLog – 1 for full detail, 0 for one line per carcass
DryRun – 1 to see what would happen without changing anything
FeePercent – the skinned carcass fee, as % of its value (0 = free)
Good to know
Story Mode only. ScriptHook disables itself in Red Dead Online.
Stowed items live in your inventory, so they no longer depend on the horse.
Stowed carcasses don’t show in an inventory tab. The butcher, trapper and Pearson see them, and so does the report file. InventoryHuntingTracking, above, shows them too.
Right after stowing, a shop can briefly show a stack twice; it corrects itself in a moment. The count is right.
People in the main slot – bodies and hogtied bounties – are left alone.
During the bison hunt with Charles the key does nothing, since that mission follows the pelt on your horse. It works again as soon as the mission ends.
Removing the mod leaves everything you stowed in your inventory.
Requirements (both mods)
Red Dead Redemption 2, Story Mode
ScriptHookRDR2 V2 – both mods are built against its SDK and tested with it
Credits:
rengren
Downloads
| Name | Format | Size |
|---|---|---|
| Hunting-Tracker-And-Big-Pelts-Carcass-Storage.zip | ZIP | 283.82 KB |
To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.


