Wild West Firearms V2.0

Wild West Firearms

Historically realistic NPC loadout variety with new weapons, metals, and a lot more.

Wouldn’t be possible without the incredible work of ~
Muhoblud
BrackenClocks
Jack Swede
Praiseaidan
iAbokai
Suika1885
Oralcoom
Wocky
TheLastGunslinger9
Swordfishmetal1
lexo1000

CUSTOM LOADOUT FOR EACH NPC

Virtually every NPC has been given their own custom loadout that matches their personality, occupation, and in-game lore. For example, Hamish carries a Colt Navy, reflecting the fact that he is a Civil War veteran. The Rhodes gunsmith says his favourite revolver is a Schofield, but in the vanilla game carries a Cattleman. He now carries a Schofield! Each Sheriff has been given his own custom engraved revolver. Considerable time has been spent ensuring that each gun variant is historical, and that the rarity and possession of those weapons is reflected by their spawn rate and users.

WEAPON RE-ADJUSTMENTS
– Increased damage across the board
– Increased rate of fire for the lever-actions, bolt-action, and pump-action.
– Decreased rate of fire for the carbine repeater, revolvers, and repeating shotgun
– Increased round capacity for a lot of guns to be more historical
– Slower reloads
– Real weapon names
– Removed explosive and incendiary rounds from most weapons
– Split Point bullets deal considerably more damage, more than express and high velocity.
– Removed scope on the Rolling-Block by default, you now have to purchase the scope separately
– NPCs no longer spawn with dirty mud-drenched guns (except for the murfrees) NPC weapons only get dirty dynamically if they fall to the ground.
– Fixed a vanilla issue where several NPCs were missing sidearms and carrying empty holsters

An important overhaul is also the default gun metal and varnish/grip that weapons normally spawn in, for example the double-action IRL overwhelmingly came with a rubber grip, while walnut grips were mainly for the army. This is now represented in-game. This overhaul also serves to ensure that NPCs whose loadouts cannot be edited spawn with the best looking and historically accurate form of the weapon they’re hard-coded to carry.

NEW WEAPONS REPLACE ANACHRONISTIC ONES

The Volcanic Pistol
was practically useless after 1860 and only 3000 were ever made, it has been replaced with the Colt M1851 Navy Cartridge-Conversion

The Evans
used its own unique cartridge which stopped being manufactured after 1879, it has been replaced with the Marlin M1894

The Varmint Rifle
is not anachronistic but boring, it has been replaced with the Marlin M1881

The Carcano
Wasn’t available in America until World War 1 at the absolute earliest. It has been replaced with the Sharps Rifle

The RARE Double-Barrel Shotgun
The Tiny Hermit at Roanoke Ridge now carries a Henry Rifle

The RARE Rolling-Block
Has been removed to make room for the Winchester M1866 Carbine

Granger’s Cattleman
Has been replaced with a Colt Bisley made by Jack Swede

Flaco’s Cattleman
Has been replaced with a Remington M1890

KNOWN ISSUES
– Missing sights on The Henry Rifle and M1866 Carbine and they display the incorrect model when dropped. No idea how to fix this yet.
– The Colt logo on the right side of the double action revolver is upside-down, this is easily fixable (by someone with more time than me)
– Incorrect Compendium Icon for the Marlins M1894 and M1881, Weapon Wheel icons are fine though

I Strongly recommend downloading these mods for the best experience!

Less Bulky Double-Barrel by Oralcoom (WWF was designed with this in mind)

Ped Damage Overhaul Reloaded by MikeStarkweather (WWF was designed with this in mind)

Remington M1858 By KristianD3 (Otherwise you’ll end up with two navys, the vanilla percussion and the new cartridge-conversion)

Natural Light Rework (Used in screenshots)

Firearm Cosmetics (Great mod, compatible)

Bigger Girthier Springfield (Great mod, used in screenshoots)

Extended Player Animations (Mostly compatible I think, but you’ll end up losing John’s rdr1 aiming animations. Give Wild West Firearms priority)

HISTORICAL INSPIRATIONS
Winchester M1873 Variant 1
Winchester M1873 Variant 2
Winchester M1873 Variant 3 (Was the rarest variant irl, soo now the rarest in-game)
Winchester M1873 Variant 4 (Default Variant. Simliar to above but with darker barrel)

Winchester M1894 Variant 1
Winchester M1894 Variant 2 (Rarest Variant)
Winchester M1894 Variant 3 (Default Variant)

Colt SAA Variant 1
Colt SAA Variant 2 (Same as above but with walnut grip)
Colt SAA Variant 3 (Same as above but with ivory grip)

Colt SAA Variant 4
Colt SAA Variant 5 (Same as above but with Ivory grip)
Colt SAA Variant 6 (Similar to 4 but with more weathered textures)
Colt SAA Variant 7 (Same as above but with ivory grip)

Colt SAA Variant 8 (In-game version is shinier, as it should be)
Colt SAA Variant 9 (Same as above but with Ivory grip)
Colt SAA Variant 10 (Same as above but with Walnut grip, rarest variant)

Colt SAA Variant 11 (Default Variant)
Colt SAA Variant 12 (Same as above but with Ivory grip)

Play with the mod to see the rest in-game, Knowing each variant is historically accurate! Thanks soo much

Requirements:
Catalogue Improvements ~REQUIRED~ Catalogue improvements offers the best version of this mod with the addition of two new metals
Cattleman Revolver ~REQUIRED~
Eastern’s Epic Extras Required if you’re not going to use CI. Install WhyEm’s + EEE from the Discord at the end of EEE’s mod page.
Less Bulky Double Barrel Shotgun Strongly Recommend
No Reticle Spread V2 Strongly Recommend
Ped Damage Overhaul Reloaded Very Strongly Recommend
Winchester Model 1873 Rifle ~REQUIRED~
Lenny’s Mod Loader

Credits:

Cowboys – BrackenClocks – Jack Swede

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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