
This mod aims to improve the player customization experience by adding variety to the wardrobe and reducing clipping on a lot of clothing items, while also improving John Marston’s appearance by restoring most of his beta assets and porting over his Chapter 1-6 outfits.
This mod brings fixes and improvements to a considerable amount of clothing items for the player by reducing clipping, making clothes more reactive and adding a bit of variety to the wardrobe, even bringing new items into the catalogue for players to purchase.
A lot of emphasis has been put into John Marston’s appearance with the hopes of making him look less like a Arthur Morgan clone and more like himself. Most of his unused/beta assets have been restored, this includes his head models, opened vests and equipment, as well as new hair models that were made/edited to fit John’s unique head model.
Most of his outfits from Chapters 1-6 have been added to the wardrobe, as well as some unique outfits for Arthur inspired by unused/beta content.
Speaking of unused content, we’ve also restored a few stolen hats that were unintentionally cut from the game. We say “unintentionally” because most of these hats can already be seen on peds, the only reason they couldn’t be saved was because their textures/materials differed slightly from those in the wardrobe, which is no longer the case in this mod.
Horses have also received a slight overhaul. Owned horses now wear horseshoes, and the cut rifle holster on saddles has been restored.
Installation:
Make sure you have “ScriptHookRDR2” and “Lenny’s Mod Loader“ already installed beforehand.
If you already have the requirements above, then simply drag the “.asi” files and “lml” folder directly into your game’s directory and you should be done.
Changelog: +
Version 1.2-Hotfix
Fixed normal seam with player_three heads.
Removed the dirty hand textures for Arthur’s Guarma body, as the dirty hands are now included within the set of optionals for the mod.
Gunslinger Improvements bugfix, added John’s blue ranch pants to the ci_player_outfits script since GI removes them from The Homesteader outfit.
Fixed hands clipping through the horse brush.
Version 1.2
The flashbacks that play during the mission “A New Jerusalem” have been replaced, reflecting the changes within the mod. (Optional File)
John now has unique pomade models for the side swept hair style.
Gave each satchel unique satchel strap textures to go alongside them. This includes changing the strap model for those which use John’s satchel as a base.
Players have a chance to find a bounty poster of Arthur upon looting a bounty hunter, if their bounty is high enough.
Added the Bovine Critter Vest to the trapper.
Added Double Breasted Vest to tailors and general stores.
Added black high neckerchief to the wardrobe.
The Herdsman now has a black high neckerchief.
Gave Arthur’s ailing and dying body states unique full nude torso models to shrink the overly large back muscles.
Arthur’s eyelashes no longer gets lit when facing against light sources.. Slightly less than vanilla at least.
Material resolution for the 2K head textures have been lowered to 1024×1024 to reduce spawning issues. Albedos and normals remain the same.
Improved weights on player_zero_holster_cup_000_high.
Fixed clipping with sawed-off shotgun on player_zero_holster_cup_000 & player_zero_holster_cup_000_001.
Removed unnecessary script entries, and added a missing entry (clothing_hl_player_suspenders_000_5).
Fixed incorrectly labelled lod texture player_three_ms1_gloves_000_full_c0_001_ab.
John’s knife is now described correctly in it’s compendium description.
Added Carrots to the provisions tab of the stables, previously was only purchasable through the “All” selection.
Removed unnecessary “No Offhand Holster” items from the trapper, as the components script already accounts for this.
The portrait in Beecher’s now uses a higher resolution and matches the changes made with the mod.
player_three_ms1_coat 001 & 002 now use the same textures as their cs_johnmarston equivalents.
player_zero_shirt_009 has had it’s micro detail switched to better match the albedos.
player_three_ms1_bandolier_002 has had it’s subsurface scattering channel removed for consistency with the rest of his weapon equipment.
Fixed the Lancaster’s trigger material.
Improved shoulder shape for better consistency between the open and closed versions of “player_three_ms1_coat_000”.
Improved the animated normal for “player_three_ms1_vest_003”, which is also applied to “player_zero_vest_028”.
Put some texture sets into merges for organization purposes.
Fixed some clipping issues with player_three_satchel_strap_000_light_coat.
Weathered bandolier has been redone, using Arthur’s bandolier as a base, rather than the upgraded one.
Fixed some clipping issues with the the first person version of player_zero_coat_002_closed.
“shirt_010” received weight improvements to its full-sleeves models.
“shirt_010” no longer clips through vests around the chest.
Reduced clipping issues between John’s holster and the knife sheath.
Fixed inconsistencies between Arthur’s 000_0## hat materials.
Some unused ytds have been removed.
Fixed model shading on player_zero_shirt_000_o_b_full_custom.
Fixed gap at the base of the collar for player_zero_shirt_000_o_b_co_short_custom.
Fixed model shading on Hamish Sinclair’s gun belt and holster.
Reduced some clipping with player_zero_scarf_002.
Adjusted the shape and placement of the light coat bandolier to look a bit more natural.
Version 1.1-Hotfix
A few gunbelts no longer clip through town pants.
Fixed clipping issues with police coat.
Fixed clipping issues with everyday shirt.
Fixed decal issues on holsters.
Fixed a gap at the back of John’s neck when bald.
Fixed a gap in the worsted coat.
Fixed an issue with John’s satchel not appearing in the wardrobe.
Improved beard textures.
Some fixes for the Navy Revolver customization menu.
The file “meta_base_player.yft” is now a replacement file. This should solve rare issues with shoulders during mission replays.
The file “content_settings.xml” now uses the LITE file unlock the rest of the online content, this should solve issues with missing content for those who give LITE or OCU lower priority.
Version 1.1
John’s physique has been significantly altered, resulting in a look much closer to his 1899 counterpart.
The Navy Revolver has been added to gunsmiths around the map.
Two new metal and inlay types have been added to the gunsmiths around the map.
A new glove type, Winter Gloves, has been added to the general stores.
Ascot Ties have had their unused variants restored and are now purchasable at both tailors.
A new puff tie variant has been added.
The “Veteren’s Hat” and “Sobol Hat” are now collectable found and stolen hats.
A cutscene fix for the mission “Motherhood” has been added, removing the infamous blur from John’s closeup.
Issues with deputy badges and Saint Denis police coats have now been corrected.
The Worn Flat Cap no longer sweats.
The Horse Scabbard has become a standalone model, for those who’d like to remove it.
The Horseshoes have become a standalone model, for those who’d like to remove it.
The Elegant Coat and and Classic Shotgun Coat are now closer to their 1899 counterparts, with added sleeve physics.
Clipping with Cloaks has been significantly reduced.
Satchel Straps for both Arthur and John have received numerous improvements.
Numerous clipping fixes for shirts across the board.
Clipping fixes for vest bandoliers.
Clipping fixes for pistol ammo.
Clipping fixes for pocket watches.
Numerous clipping fixes between pants and belts.
The full unionsuit models and textures have received improvements, and now appear together seamlessly.
“Micah’s Hair Fix” mod is now included.
Gunbelts will now dynamically expand when wearing belts, or chaps.
Gloves previously missing from the weapon wheel have now been added, with names that accurately represent which type.
The Schofield Weapon Wheel icon has been straightened.
Fixed crashing issue for those playing the game at higher resolutions.
Horse Scabbard colors have been fixed.
Removed unnecessary .yas, and anm.ytd files.
Folders have been restructured for cleaner navigation.
Credits:
iAbokai and Suika