Living Camp Economy System V1.0

Living Camp Economy System

This simple script overhauls NPC donations, replaces many of vanilla’s garbage contributions with character-appropriate cash, valuables, provisions and hunting goods, and lets the camp actually use its own money.
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Rockstar still decides who donates and when. The mod changes what they donate and what it is worth, with unique donation pools for individual gang members.
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Character-specific donations
Gang members contribute items that better fit their personality and role. Hunters such as Charles bring pelts and meat, wealthier characters such as Strauss and Trelawny contribute valuables or cash, and different characters have their own weighted donation pools.
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Better camp ledger entries
Vanilla trash donations such as empty bottles, used alcohol, feathers, poor pelts and other near-worthless items can be replaced with more believable contributions. Existing garbage in the ledger can also be corrected.
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Living Camp Economy System2
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A camp that spends its own money
When provisions, medicine or ammunition wagons are depleted, the camp can automatically pay to restock them if enough camp funds are available. The proper cost is deducted and recorded in the ledger just like a normal restock.
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Living Camp Economy System3
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No more full dependence on Arthur
If there are enough funds, it’s now very unlikely to return to camp after several days and find the gang starving.

Living Camp Economy System4 ‎ ‎
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Gang hunting and Pearson food support
Hunting-capable gang members can contribute meat to Pearson, making the food icon automatically go from red to white without relying on Arthur’s food donations. This is a safety net, not infinite food.
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Living Camp Economy System5
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Story progression
The economy improves through Chapters 2–4. Earlier contributions tend to be more modest, while later chapters favor stronger donations and better food supplies.
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Supported camps
Living Camp Economy operates during the three main ledger-driven gang camps:
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Chapter 2 – Horseshoe Overlook
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Chapter 3 – Clemens Point
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Chapter 4 – Shady Belle
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It is intentionally disabled outside these camps and during the epilogue.

Installation
Put “LivingCampEconomy.asi” and the .ini file in your RDR2 directory.
Every main feature is customizable through the ini.
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Requirements‎
ScriptHookRDR2 V2
Game build 1491.50

Credits:

somncoitus

Downloads

NameFormatSize
LivingCampEconomy.zipZIP127.89 KB

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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