Better Ship Part Flips V1.3.1

Better Ship Part Flips V1.3.1

Additional flips of vanilla parts that seemed missing. Mostly conforms to vanilla ship builder grid.

Summary:
(Additional flips of vanilla parts that seemed missing. Mostly conforms to vanilla ship builder grid.)

NOTE: Now requires the Ship Builder Categories mod!

Adds additional flips of vanilla parts, thus far including shields, cargo holds, fuel tanks, grav drives, reactors, and structural parts. A pure ESM mod, the flips are done using the vanilla data, no additional meshes are added. Largely stays within the grid established so far. Also includes “decorative” versions of shields, cargo holds, fuel tanks, grav drives, reactors, and weapons.

Better Ship Part Flips is fully compatible with Better Ship Part Snaps and they can be used together.

For a complete listing of all modules provided, please see the “List of Modules” section at the bottom of this document.

Compatibility:
General mod compatibility is limited as Better Ship Part Flips has to modify some of the data that also contains properties such as hull, mass, etc. There are some patches available, either included in the installation archive if you’re downloading from Nexus Mods, or as separate mods if you’re using Bethesda.net Creations.

Known Issues:
– Sometimes one or more ship modules will appear randomly rotated on your ship. This is purely cosmetic and a save/reload almost always fixes it.

Installation

Load Order:
For best results, put this mod lower in your load order, followed by any patches.

Requirements:
– Ship Builder Categories

Recommendations:
NOTE: StarUI Ship Builder v1.2 doesn’t work with Starfield v1.11.36+, so if you’re running that version of the mod with that version of Starfield, you’ll have to go without for the moment.

– StarUI Ship Builder: This mod arranges the categories in a vertical list and adds some filtering options, both of which greatly enhance usability.

Upgrading:
When upgrading non-major versions (for example v2.something to v2.something-else), you don’t need to do anything except replace the installed mod files.

When upgrading major versions (for example v1.whatever to v2.whatever), you need to do a clean install:
– Open the game and load your latest save
– Save your game, then quit
– Uninstall the previous version of the plugin and all its files
– Open the game and load your last save
– You will see a warning about missing the plugin you just uninstalled, choose to continue
– Save your game again, then quit
– Install the new version of the plugin

Mod Manager:
Download and install the archive with either Mod Organizer 2 (version 2.5.2 or later) or Vortex. I personally recommend Mod Organizer 2 (with the optional Root Builder plugin to use with Starfield Script Extender or any other mod that requires files be put directly in the game’s installation folder).

Manual:
Unsupported. If you know what you’re doing, you don’t need my help. And if you don’t know what you’re doing, I want nothing to do with your hand-crafted artisanal dumpster fire of an install. Use a mod manager.

Archive Invalidation:
Make sure your StarfieldCustom.ini file in the “Documents\My Games\Starfield” folder (or your profile folder if using a mod manager and profiles) contains the following:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

List of Modules: +

Credits:

freschu and rux616

Downloads

NameFormatSize
Better-Ship-Part-Flips-1-3-1.7z7Z511.29 KB

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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