Player now starts with:
Pickpocket
Ship Thrusters
Ship Targeting
Stealth Meter
Boost Pack Usage
Combat Slide
Aneutronic Fusion:
Challenge repetitions reduced.
Armor Penetration:
Melee attacks now benefit from this perk.
Astrophysics:
Small grammatical edit to Rank 2 description.
Automated Weapons Systems:
Added condition check to rank 4 to ensure only Turrets benefit from the increased recharge rate.
Boost Assault Training:
Rank 1: Rewrote perk description to be more…descriptive.
Rank 2: Reduced challenge repetitions needed, and rewrote perk description.
Rank 3: Increased range for boost assault attacks (vanilla: enabled jetpack hover ability).
Rank 4: Igniting enemies will also cause them to flee in terror for 6 seconds (vanilla: time slow effect during jetpack hover).
Boost Pack Training:
Rank 1: Enable Jetpack Hover ability (vanilla: enable boost pack ability).
Rank 2: Using a boost pack expends 20% less fuel (vanilla: 10%).
Rank 3: Rewrote perk description.
Rank 4: While hovering, time slows down and the world moves 70% slower around you (originally Boost Assault Training rank 4; vanilla: doubled previous bonuses).
Lowered all challenge repetitions.
Boxing:
Rewrote perk description for rank 4.
Cellular Regeneration:
Rewrote all perk rank descriptions.
Commerce:
Rank 1: Buy for 5% less and sell for 10% more. All vendors have 25% more credits.
Rank 2: Buy for 10% less and sell for 15% more. All vendors have 50% more credits.
Rank 3: Buy for 15% less and sell for 20% more. All vendors have 100% more credits.
Rank 4: Buy for 20% less and sell for 25% more. Trade Authority kiosks have 10,000 more credits.
Concealment:
Added a check to Rank 2 to avoid interference between Chameleon effect and Void Form effect.
Crippling:
Rank 4: Previous ranks now apply to all enemy types. Melee attacks will instantly execute downed enemies (vanilla: do 100% more damage to downed enemies).
Decontamination:
Rewrote all perk descriptions.
Demolitions:
Rank 1: Explosives do 25% more damage (vanilla: explosives have 25% larger radius).
Rank 2: Explosives have a 25% larger radius (vanilla: explosives do 25% more damage).
Rewrote all perk descriptions.
Diplomacy:
Lowered all challenge repetitions.
Dueling:
Rank 1: Melee weapons do 25% more damage. Take 15% less damage while wielding a melee weapon (vanilla: take 10% less damage).
Rank 3: Melee weapons do 50% more damage. Reflect 15% of damage taken while sprinting and wielding a melee weapon. (vanilla: take 15% less damage).
Engine Systems:
Rewrote perk descriptions.
Removed activity data from rank 4.
Environmental Conditioning:
Rank 1: Add a 5% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
Rank 2: Add a 10% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
Rank 3: Add a 15% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
Rank 4: Add a 20% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
Fitness:
Lowered all challenge repetitions.
Rewrote rank 4 description.
Gymnastics:
Rank 1: Take 15% less fall damage. Replenish 15% of your O2 after combat sliding or mantling (vanilla: unlock combat slide).
Incapacitation:
Rank 1: EM weapons do 10% more damage to robots, and 5% more damage to anything else (vanilla: EM weapons do 5% more damage).
Rank 2: EM weapons do 20% more damage to robots, and 10% more damage to anything else (vanilla: EM weapons do 10% more damage).
Rank 3: EM weapons do 30% more damage to robots, and 15% more damage to anything else (vanilla: EM weapons do 15% more damage).
Rank 4: EM weapons have a 5% chance to short circuit a robot’s internal systems, destroying it instantly. Also have a 15% chance to do 300% EM damage to any non-robot enemy (vanilla: EM weapons have a 15% chance to do 300% EM damage).
Instigation:
Lowered challenge repetitions.
Intimidation:
Lowered challenge repetitions.
Isolation:
Rewrote perk descriptions.
Removed Spacesuit and Helmet requirement.
Leadership:
Bug fix for ranks 2, 3, and 4. Companions now consistently should gain 25% affinity (vanilla seems to accidentally reduce it to 15% instead of 25% after rank 1).
Manipulation:
Lowered challenge repetitions.
Martial Arts:
Rank 1: Added conditions to allow melee attacks to contribute to the challenge repetitions. The description says “melee or unarmed” but conditions only check for Unarmed.
All ranks: Changed entry point to Set Value instead of Multiply Value for the Critical Hit Chance, and changed the float to properly reflect the 15% listed in the perk description.
Medicine:
Rank 4: Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster. Trauma Packs have a 15% chance to cure an affliction, and Emergency Packs have a 50% chance (vanilla: all packs/kits have an equal chance to cure afflictions).
Lowered challenge repetitions.
Payloads:
Rank 1: Ship cargo holds have 20% more capacity (vanilla: 10%).
Rank 2: Ship cargo holds have 30% more capacity (vanilla: 20%).
Rank 3: Ship cargo holds have 40% more capacity (vanilla 30%).
Piloting:
Rank 1: Increase your starship’s “sweet spot” when turning by 50% (vanilla: enable ship thrusters).
Rank 2: Unlock the ability to pilot Class B ships, and increase your starship’s regular turning speed by 35% (vanilla: increased thruster turning and boost turning).
Rank 3: Increase your starship’s turning speed by 50% while using ship thrusters and boosters (vanilla: unlock class B ships).
Pistol Certification:
Rank 4: Changed Critical Hit Chance entry point to Add Value instead of Multiply value. Changed float to properly grant the listed 25% crit chance bonus.
Rapid Reloading:
Attempt to fix Reloading bug by slightly editing some conditions. Untested. Only changed these due to Llama reporting this issue (thanks buddy).
Rejuvenation:
Bug fix for Health regen in combat for ranks 3 and 4.
Rifle Certification:
Rank 4: Rifles are 50% less likely to trigger a critical hit, but when they are successful, critical hits do double damage (vanilla: reload rifles 30% faster when not moving).
Scavenging:
Lowered challenge repetitions.
Shield Systems:
Rewrote description for rank 4.
Starship Engineering:
Rewrote description for rank 4.
Stealth:
Rank 1: No longer grants stealth meter (obviously).
Targeting:
Rank 1: Increases accuracy and range by 10% when shooting without aiming (vanilla: +5% accuracy).
Rank 2: Increases accuracy and range by 20% when shooting without aiming (vanilla: +10% accuracy).
Rank 3: Increases accuracy and range by 30% when shooting without aiming (vanilla: +15% accuracy).
Rank 3: Bug fix for weapon range. It appears Bethesda forgot to add that entry point to rank 3.
Rewrote perk descriptions.
Targeting Control Systems:
Rank 1: Deal 10% increased system damage in targeting mode (vanilla: unlock ship targeting).
Lowered challenge repetitions.
Theft:
Rank 1: 20% greater chance to successfully pickpocket (vanilla: unlock pickpocket ability).
Rank 2: 30% greater chance to successfully pickpocket (vanilla: +10%).
Rank 3: 40% greater chance to successfully pickpocket. Gain a Chameleon-like ability outside of combat when sneaking and not moving (vanilla: +30%).
Weight Lifting:
Rank 1: Increase total carrying capacity by 25 kilograms (vanilla: +10 kg).
Rank 2: Increase total carrying capacity by 50 kilograms (vanilla: +25 kg).
Rank 3: Resources weigh 25% less. Increase total carrying capacity by 100 kilograms. (vanilla: +50 kg).
Rank 4: Resources weigh 50% less. Gain 50% resistance to stagger (vanilla: +100 kg).
Wellness:
Rank 3: Added new entry point to reduce weight of food and drink items by 25%.
Rank 4: Added new entry point to reduce weight of food and drink items by 50%.
Xenosociology:
Lowered challenge repetitions.