Realistic Law Dispatch Response V1.0.2

Realistic Law Dispatch Response V1.0.2

This mod completely changes everything about the dispatch system, making it more seamless, dynamic, rational, and unpredictable.

RDR2 is one of the most realistic games to ever release, but it has many systems that take you out of that immersion. One of them is the law system.
This mod changes how law is dispatched (or in some cases not at all) in every single area of the game. This mod will make the game a much more dangerous but believable world.
(I am working on another standalone NPC behavior mod that will pair nicely with this one!)

This mod was made for the main game during the year of 1899. It will still work after the epilogue but the dispatched groups will be the same as 1899 which might seem weird in terms of lore based on the events of the main game. If people are interested in a 1907 version, let me know by endorsing!

[General]
Dispatched groups are no longer just lawmen. - e.g. Valentine has limited amount of law. Stir enough trouble and the O’Driscoll will come to take you out as you are interfering with their operations in Valentine!
Some random groups of the region might show up to see what the commotion is all about
Dispatched groups are completely changed to make each area of the game feel real - See spoilers below for details, although, it might be more fun to find out in game!
Dispatched groups will vary in size and will be convincing
Dispatched groups have been fully customized from the type of horses and weapons they carry
Limited law enforcement
Chance that dispatched groups do not come at all depending on circumstances
No more instant pop up of lawmen after a witness sees you
No endless waves
Distances matter – Depending on the location, it might take some time for groups to arrive
Train Robberies system changed
Search Radius increased to balance out the time it takes for dispatched groups to arrive
Bounty hunter system completely overhauled
Gangs are more prominent

[Wanted]
Being wanted should be redefined for this mod. Being wanted simply means a group is aware of something going on in the area you’re in. It does not specifically mean law enforcement are coming. Dispatched groups may come or not at all and will also vary. This is why it is recommended to turn Wanted HUD info off.

[Sound]
Removed the annoying witness and wanted sound. This way, it will be harder to tell if someone is running away as a witness and when a dispatched group is on their way, making it feel more immersive.
There is still a very subtle sound indicator of this, but it isn’t as jarring as the vanilla.
I recommend using Ingame World Sounds Only mod for full immersion.
If you want those two sounds back, simply delete FRONTEND.awc in the mod folder.

[Train Robberies]
No more instant lawmen when you initiate a robbery
Time it takes for help to arrive will depend on the distance of the robbery from the closest town
Initial reinforcements will most likely be train personnel instead of lawmen
Small probability of interested parties coming to check things out
Lawmen will eventually show up after an extended period
No more never ending waves

[Bounty Hunters]
Bounty hunter groups will be much smaller (no one wants to share your bounty with 8 other people!)
Bounty hunter groups will vary with possibility of bringing locals as guides
Bounty hunter groups will not just stop and disappear when you cross into another region if they are actively chasing you
Having a huge bounty could trigger random groups searching for you even in other regions
The amount of bounty you have on you will determine which groups might go out looking for you

Level 1 – Random individual or small group (thinking they can make a few bucks by collecting your bounty)
Level 2 – A group of amateur would-be bounty hunters (with very itchy trigger fingers!)
Level 3 – A group of professional bounty hunters with low chance of tracking dogs
Level 4 – US Marshals with moderate chance of tracking dogs
Level 5 – Pinkertons with high chance of tracking dogs

[Area Changes]
Are you sure you want to know most of these area changes? See spoiler below.

Full details: +

[Recommended Settings]
Minimap off – This makes it more exciting not knowing when a response is close by or where they are coming from and whether or not you’re still in the wanted zone
Wanted HUD info off – Wanted Info may be on screen for a long time depending on response and will remain on screen until you leave a wanted zone. This is not a bug, the game does not take into account travel time of dispatched law like this mod does, as they pop up in seconds in vanilla. This info is almost useless in this mod and should be turned off.
If you want a more immersive and realistic experience, turn all HUD off except my Reticle Mod 😊and check out my Combat Overhaul Mod

[Installation]
Lenny’s Mod Loader is required.
Place Rededrunk’s Realistic Law Dispatch Response to RDR2 > LML

[Compatibility]
Not compatible with any mod that touches the same files

Credits:

Rededrunk

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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