This list includes all affected vanilla legendary effects. Most effects received minor improvements, while others were completely reworked.
Additionally, some descriptions were updated to provide better understanding of how the effects work.
Anti-Ballistic
( NEW ) -20% incoming physical damage from ranged weapons.
( OLD ) -15% incoming physical damage from ranged weapons.
Beast Hunter
( NEW ) -20% damage from Alien enemies.
( OLD ) -15% damage from Alien enemies.
Ablative
( NEW ) -20% incoming energy damage.
( OLD ) -15% incoming energy damage.
Combat Veteran
( NEW ) -20% damage from Human enemies.
( OLD ) -15% damage from Human enemies.
Sturdy
( NEW ) -20% incoming melee damage.
( OLD ) -15% incoming melee damage.
Technician
( NEW ) -20% damage from Robot enemies.
( OLD ) -15% damage from Robot enemies.
Auto-Medic
( NEW ) Automatically use the Emergency Kit when taking damage and when your health drops below 35%, once every 30 seconds.
( OLD ) Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
Resource Hauler
( NEW ) Resources weigh 35% less.
( OLD ) Resources weigh 25% less.
Weapon Holsters
( NEW ) Weapons weigh 35% less. (!) To make inline with other legendary weight reducers.
( OLD ) Weapons weigh 50% less.
Acrobat
( NEW ) -50% fall damage, +10% movement speed, +15% Jump Height.
( OLD ) -50% fall damage.
Mechanized
( NEW ) +100 carry capacity.
( OLD ) +40 carry capacity.
Repulsing
( NEW ) 15% chance to disarm nearby attackers while being hit.
( OLD ) 5% chance to disarm nearby attackers while being hit.
Incendiary (Armor)
( NEW ) 15% chance to ignite nearby attackers for 5 seconds while being hit.
( OLD ) 10% chance to ignite nearby attackers.
Incendiary (Weapon)
( NEW ) 10% chance to deal Incendiary damage over 10 seconds.
( OLD ) Randomly deals incendiary damage.
Peacemaker
( NEW ) Rifles do 25% more damage.
( OLD ) Rifles do 10% more damage.
Mirrored
( NEW ) 10% chance to reflect attacks.
( OLD ) 4% chance to reflect attacks.
Reactive
( NEW ) 15% chance to stagger nearby attackers while being hit.
( OLD ) 10% chance to stagger nearby attackers.
O2 Boosted
( NEW ) +25% oxygen capacity.
( OLD ) +20% oxygen capacity.
[O2 Filter]
( NEW ) -30% oxygen consumption.
( OLD ) -25% oxygen consumption.
Hacker
( NEW ) +3 max auto attempts that can be banked while hacking.
( OLD ) +2 max auto attempts that can be banked while hacking.
Analyzer
( NEW ) +20% damage to scanned targets.
( OLD ) +10% damage to scanned targets.
Sensor Chip
( NEW ) +30% accuracy while firing on the move.
( OLD ) +20% accuracy while firing on the move.
Headhunter
( NEW ) Deals +35% damage on the next attack after hitting a target’s head.
( OLD ) Deals +25% damage on the next attack after hitting a target’s head.
Fastened
( NEW ) Using a boost pack expends 25% less fuel and fuel regenerates 25% quicker.
( OLD ) +20 carry capacity.
Armor-Plated
( NEW ) -20% incoming Physical, Energy, and EM damage.
( OLD ) -10% incoming Physical, Energy, and EM damage.
Anti-Personnel
( NEW ) +20% damage against humans.
( OLD ) +10% damage against humans.
Bashing
( NEW ) Deals triple damage when gun bashing.
( OLD ) Deals double damage when gun bashing.
Berserker
( NEW ) Does more damage the less armor one has. Up to 50%.
( OLD ) Does more damage the less armor one has.
Cornered
( NEW ) Damage increases as health decreases. Up to 95%.
( OLD ) Damage increases as health decreases.
Disassembler
( NEW ) +35% damage against robots and turrets.
( OLD ) +20% damage against robots.
Exterminator
( NEW ) +35% damage against aliens.
( OLD ) +30% damage against aliens.
Furious
( NEW ) Each consecutive hit deals 7% more damage. Up to 42%.
( OLD ) Each consecutive hit deals more damage.
Oxygenated
( NEW ) Hold-breath time when aiming using a scoped weapon is increased by 50%.
( OLD ) Hold-breath time when aiming using a scoped weapon is increased.
Space-Adept
( NEW ) +30% damage while in space and -15% damage while on a planet.
( OLD ) +30% damage while in space.
Chilling
( NEW ) Does cryo damage and freeze targets on critical hits for 5 seconds.
( OLD ) Chance to freeze target.
Corrosive
( NEW ) 12% chance to deal Corrosive damage and reduce the target’s armor by 35% for 10 seconds.
( OLD ) Randomly deals corrosive damage and reduces the targets’ armor over 6 seconds.
Crippling
( NEW ) Deals +30% damage on next attack after hitting the target’s limbs or head.
( OLD ) Deals +30% damage on the next attack after hitting a target’s limbs.
Handloading
( NEW ) Shots randomly deal up to +35% damage, with a 10% chance to deal half the total damage.
( OLD ) Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
Hitman
( NEW ) +20% damage while aiming.
( OLD ) +15% damage while aiming.
Lacerate
( NEW ) 10% chance to apply a Bleeding effect to the target for 10 seconds.
( OLD ) Randomly applies a bleed effect to the target.
Med-Theft
( NEW ) 25% Chance that humans drop extra Med Pack, 15% chance Trauma Pack and 5% chance Emergency Kit on death.
( OLD ) Chance that humans drop extra Med Packs on death.
Poison
( NEW ) 10% chance to deal poison damage and slow target for 10 seconds.
( OLD ) Randomly deals poison damage and slows the target.
Radioactive
( NEW ) 10% chance to deal Radioactive damage over 10 seconds. Under radioactive effects target becomes 35% more vulnerable.
( OLD ) Randomly deals radioactive damage and demoralizes the target.
Rapid
( NEW ) +30% increase in attack speed, +10% Reload Speed
( OLD ) +25% increase in attack speed.
Staggering
( NEW ) 35% chance to stagger enemies while using melee, 5% chance automatic and 25% chance non-automatic weapons.
( OLD ) Small chance to stagger enemies.
Concussive
( NEW ) 35% chance to knock down targets while using melee, 5% chance automatic and 25% chance non-automatic weapons.
( OLD ) Small chance to knock down targets.
Demoralizing
( NEW ) 15% Chance to demoralize the target for 15 seconds.
( OLD ) Small chance to demoralize a target.
Elemental
( NEW ) 5% chance to randomly deal Corrosive, Radiation, Poison, and Incendiary damage for 10 seconds.
( OLD ) Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
Explosive
( NEW ) 30% chance to switch to explosive cluster rounds with each shot.
( OLD ) Randomly switches to explosive rounds.
Frenzy
( NEW ) 10% Chance to frenzy a target for 15 seconds.
( OLD ) Small chance to frenzy a target.
Shattering
( NEW ) Break through even the strongest armor. +15% damage, -50% target resistance.
( OLD ) Break through even the strongest armor.
Skip-Shot
( NEW ) Every third shot fires two projectiles at once.
( OLD ) Every fourth shot fires two projectiles at once.
Tesla
( NEW ) 15% chance for projectiles to emit electricity where they land. Deals damage and slows nearby targets for 4 seconds.
( OLD ) Rounds will sometimes emit electricity where they land that damages and slows nearby targets.
Titanium Build
( NEW ) Premium materials make this weapon very valuable and light as a feather, increasing the rate of fire, aiming speed and reload speed.
( OLD ) Premium build materials make this weapon light as a feather.