
Brings back those classic RDR1 locations (with peds) and New Austin color scheme.
Removes the dark orange tint in New Austin and adds a few changes to the weather cycle
Note: The color scheme is tied to the weather effects (High pressure, Clouds, and Sleet). When fast traveling to New Austin or riding in on foot the weather will change seamlessly. Teleporting to New Austin with a trainer usually won’t give the weather enough time to change. Ex. Teleporting from Ambarino to San Denis and it continues to snow.
Each new location has RDR1 accurate props/layouts, made from scratch using RDR2 assets only.
(Some photos were taken in older versions, a lot has been changed/added since then
Installation:
-Install the required ScriptHook RDR2 and Lenny’s Mod Loader
-Delete the old version ENTIRELY if you still have it installed
-Open the -Project New Austin- and/or -Classic Color Scheme- folders, and drag EVERYTHING as is into your main directory, where your RDR2.exe is located.
There are NO extra steps
-If you are already using an Online Content Unlocker such as LITE or OCU, you may delete the “LITE” folder provided with this mod. Although not doing so should not cause any issues.
-All PNA scripts are labeled with an “!” in front of them for easy viewing, any scripts not labeled with an “!” are not a part of this mod.
Credits:
The Dream Team
Downloads
| Name | Format | Size | Description |
|---|---|---|---|
| Project-New-Austin-2-3-3.zip | ZIP | 820.77 MB | |
| Classic-Color-Scheme-2.zip | ZIP | 2.02 KB | |
| Gameconfig-2-3.zip | ZIP | 17.57 KB | Custom gameconfig made specifically for PNA. Will fix crashing with mods like Mexico, Buyable Properties, and Rampage map mods. Also makes the MorningStar Ferry more consistently populated |
| Tall-Trees-Snow-2-3.zip | ZIP | 30.23 MB | |
| Example.xml-Create-your-own-addons-1.zip | ZIP | 1.34 KB | The Example.xml from the create your own addons page in the Articles tab |
To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.





