SUPER VEHICLES V2.11

SUPER VEHICLES

– Every exocrafts highly maneuverable on every terrain.
– Custom Skins ( procedurally generated by the game )
– Several options

Features:

– Every exocrafts highly maneuverable on every terrain.
– Custom Skins ( procedurally generated by the game )
– Several options

– Handlings Revision ( watch demo video )
+ Optional version that keeps the nomad floating

– Exocrafts headlights Boost

– Pilgrim New Skin

Changelog: +

Mod Install:

Step 1:
– Make sure to rename or delete the file called “DISABLEMODS.TXT” located in ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS’
( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )

Step 2:
– Create a “MODS” Folder at this location ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS\’ and place the downloaded .pak files in it.

NOTE:
Dued to the gamefile structures for that split , I had to overwrite some files. Which will triger Conflict detector tools. Thoses conflicts are UNCONSEQUENCESIALS since i handled them with the files naming. I have control of the owerwriting, so that all paks files are working as intendeed.

Though, If you want to mix several features , it is always preferable to merge them ( particulary for Redmas’ exocrafts ) . To merge Redmas mods, you need to use RGOG FRAMEWORK
( just place the given files inside AMUMSS – and edit the script ( the script is made for beginers : it is just flags that you turn on and off ))

Credits:

Redmas

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Rate this mod
Subscribe
Notify of
guest
0 Comments
Newest
Oldest Most Voted