In version 2.38 (07/04/25):
– Fixed incorrect WCUSA resources
– Fixed additional broken textures
– Fixed all AI races to use the updated starting positioning system
– Rally stages have been updated based on current notes (may still have some bugs)
In version 2.37 (06/20/25):
– All WCUSA-based textures and materials have been updated to new PBR materials
– Fixed problems with missions
– Fixed various other issues with missing textures
Fixes –
– General optimizations (overall 10-20fps increase on the whole map)
– Floating trees now no longer float
– Fixed ambient fog density and sun location
– Better detailed offroad terrain
– More clarity and consistency for offroad trails
– Updated water for significant GPU optimization
In version 2.36 (12/17/24):
New missions:
– 5 new missions for new cars/features
– 1930s Modified Stock Car Race using Bruckell Nine
– Christmas Tree Delivery with custom windy weather using Bruckell Nine
– Bootleg Evade with Bruckell Nine
– Aurata Police Goal with new custom Aurata Police Car
– Multiclass AI endurance race with new custom AI race traffic
Updated Missions:
– 27 rally stages with notes
– 3 stages Gravel School
– 3 stages Tarmac School
– 1 stage One off
– 20 stages of rally competition
Updated map elements:
– Snow is now deep and much more manageable
– Deep and Added deep mud; up to half a meter deep in places
– Underwater landscape colors have been changed to give more visual depth
– Several fences and other objects have been changed to provide “slices” across the map
– Various minor fixes to the landscape and incorrect objects
In version 2.30 (11/25/24):
– General optimization (total increase by 10-20 frames per second across the entire map);
– Soaring trees no longer soar;
– Fixed the density of the surrounding fog and the position of the sun;
– Improved off-road detail;
– More clarity and consistency for off-road driving;
– Updated the water for significant GPU optimization;
– Complete redesign of the surrounding environment for a significantly more realistic visual experience while improving frame rate;
– Changes in the surrounding space mean that reflections now correspond much more accurately to real life;
– The morning time on the map has improved significantly from the previously dull state to now my favorite time of day on the map;
– A brand new skid pad and a mini oval mud go-kart have been added to the big house by the docks;
– The previously empty farm now has a motocross track and freestyle ski jumps (best used on an Aurata, Wigeon or modified ATV);
– Roadside decorations such as fences and stickers were added to places that required attention;
– Dynamic fire added to bonfires for a nighttime atmosphere
In version 2.25 (10/18/24):
Fixes:
– Texture errors;
– Stickers on canyon roadsides are too narrow;
– Caterpillar rubber reflection values have been updated;
– There are spikes in some places;
– Incorrect derby van for random AI derby races;
– Corrected the appearance point in the mountains so that the car no longer appears on the curb.
Updates:
– The asphalt oval track has a redesigned slope and a new inner curb;
– The grass road curb stickers now look like dirt and should look much better;
– The dunes have been redone with more realistic terrain and foliage;
– The off-road Short Course has been redone for better racing and a more exciting driving experience;
– New ocean island and campground to explore;
– Updated dirt road textures.
In version 2.20 (09/30/24):
Added 17 brand new missions:
– 5 Derby missions with random opponents
– 3 Track Day missions with random opponents
– 2 new time trials
– 2 Long jump missions
– 2 Knockaway missions
– 3 Arrive missions
Optimization changes:
– Lod models added to the required models
– Collision meshes added
– Sky redesigned for added FPS
– Overall gain of about +20 FPS on my personal machine
– Unnecessary AI machine configurations moved to “auxiliary content”
– Needed configurations now have names and descriptions
– Reduced mission thumbnail size
– Unused assets removed
Updated existing missions:
– Street races with randomized opponents doubled the number of potential opponents (up to 50 total)
– SBR4 has been added to the GTIV race with new details
– A new T-Series configuration has now been added to the delivery quarry
– Minor configuration updates to match the new parts
– Series I derby added to the “car crash” race
– Bastion Touring car is more dynamic + new livery
– Fixed glitchy career system (all missions are available from launch (may still need to reload Lua on first launch (ctrl+L))
– All rally stages updated for future rallies
– Drift missions recalibrated for the new system
New landscape details:
– New terrain textures and materials
– New track signage, including brake shields
– Completely redesigned track grid for fewer tire blowouts and FPS drops
– Custom information boards and maps
– Custom signage for the ranger station
– Abandoned railcars added (see author credits)
– Unusual neighborhood redone
– Much more foliage (especially bushes)
– Recalculated water viscosity
– Changed default time of day
– Changed default time flow
– Changed default fog
– Updated night lighting for realism
– New trail details including a footbridge and gates at all entrances
– Redesigned the parking lot at the top of the mountain for better car meeting and drifting
– All trails redesigned to be more realistic and challenging
– Campgrounds adjusted for realism
– There are now resting places at the stop/refueling station
New locations on the map:
– Added an old railroad depot
– Two brand new off-road tracks have been added
– There is now a land area at the harbor
– Brand new remote campground
– Added police station/fire station (requires minor retexturing to remove the Firwood sign)
– Added underground mine shaft
– The old farm is no longer just a barn in a field
– Added some brand new secrets that I want you to find on your own 🙂
Miscellaneous:
– Race MP online server script is now initially compatible with the map
– Fixed texture bugs