The Stalkers mod with (strange man included) V5.0

the Stalkers mod with (strange man included)

I did not make this mod but i have fixed it cus for some people it could not show

🎩 1. The Mysterious Stranger (Strange Man)

Direct Kill & Honor Loss Telemetry:
Materializes 25 meters in front of the player when Arthur or John directly kills a non-lawman civilian NPC or commits a crime resulting in honor loss outside towns.
Ignores lawmen kills and pre-existing ambient corpses on the map.
Protagonist-Specific Lore Quotes:
Over 30 unique, gold-rendered dialogue lines custom-written for Arthur Morgan (referencing Blackwater, the ledger, and the reaper) and John Marston (referencing Beecher’s Hope and past debts).
Instant Reprisal Death:
Aiming, shooting, or damaging the Mysterious Stranger triggers an immediate lightning flash (

FORCE_LIGHTNING_FLASH

), maximum camera shake (1.0f), Dead Eye post-fx, reprisal dialogue, and
instant fatal player death (

SET_ENTITY_HEALTH(playerPed, 0, 0)

).
5m Shadow Vanish:
Stands frozen staring at the player indefinitely until approached within 5 meters, dissolving into shadow with camera shock and Dead Eye mist.

👁️ 2. The Watchers (Weeping Angels Stalking AI)

100% Ped Visibility:
Watchers render fully in world space holding drawn hunting knives (

WEAPON_MELEE_KNIFE

)—no invisible entities.
Red Eye Aura & Floor Markings:
Eye-level crimson face light illumination (

DRAW_LIGHT_WITH_RANGE

) and floor blood ritual circles.
Observed State Matrix:
Freezes solid (

FREEZE_ENTITY_POSITION

) while in camera line-of-sight. Head continuously locks onto and tracks the player (

TASK_LOOK_AT_ENTITY

).
Unobserved Sprint Advancement:
Turning your back or breaking line-of-sight causes Watchers to advance 7 meters directly toward player coordinates every 400ms while actively walking/sprinting toward Arthur/John (

TASK_GO_TO_ENTITY

).
12m Proximity Knife Attack:
Watchers do not vanish when approached. When distance closes within 12 meters, they unfreeze, set one-way relationship to HATE (

SET_RELATIONSHIP_BETWEEN_GROUPS

), and execute sprint combat (

TASK_COMBAT_PED

).
Single-Issuance Anti-Stutter AI:
AI combat and movement tasks are issued once on state transitions, eliminating pathing stutter or turning loops.
2.5m Weapon Disarm Hazard:
Getting within 2.5 meters of an attacking Watcher carries a risk of being disarmed (

REMOVE_ALL_PED_WEAPONS

), forcing immediate melee or sidearm defense.
30% Jumpscare Rear Teleportation:
Turning away from a close Watcher carries a 30% chance to teleport them 3 meters directly behind you with lightning flashes, screen shake, and horror sting audio.
Doppelgänger Clones:
25% chance for a Watcher to spawn as an exact spectral clone of Arthur Morgan or John Marston.

🩸 3. Atmospheric & Survival Horror FX

Dynamic Fog & Weather:
Automatic atmospheric fog (

FOG

) and thunderstorm integration during active stalking hours.
Horse Panic System:
Mounts panic, rear up, and flee (

TASK_SMART_FLEE_PED

) when within 22 meters of Watchers.
Terror Stamina Drain:
Proximity to Watchers drains player stamina with accelerating heartbeat audio pulses.
Zero Honor Penalty:
Attacking or killing Watchers carries zero honor loss, zero crime reporting, and zero bounty additions.

⚙️ 4. Dynamic

[Models]

INI Customization

Real-Time INI Model Loader:
Reads

[Models]

section from

TheWatchers.ini

via

GetPrivateProfileSectionA

. Modders can add, remove, or toggle any RDR2 ped model string directly in the INI without recompiling the ASI binary.

⌨️ 5. Controls & System Integration

F8 Manual Hotkey:
Press F8 at any time in the wilderness to manually invoke the Mysterious Stranger and force dialogue/subtitle testing.
Mission & Cutscene Purge:
Detects cutscenes and story missions, automatically purging active entities to ensure 100% mission compatibility.

TheWatchers.ini

via

GetPrivateProfileSectionA

. Modders can add, remove, or toggle any RDR2 ped model string directly in the INI without recompiling the ASI binary. This allows the Strange Man, Watchers, or Doppelgänger clones to be replaced with any model in the game.

Credits:

Kz2007a
Original Mod Author: gunnamon

Downloads

NameFormatSize
the-Stalkers-fixed.zipZIP29.88 KB

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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