Ghost Rider – Transformation and Powers for Arthur V1.3

Ghost Rider - Transformation and Powers for Arthur

Turn Arthur into the Spirit of Vengeance. Press one key and he collapses in agony, burning alive… then rises as a flaming skeleton Rider. His horse ignites with him, leaving a trail of real fire as you gallop through the night.

Features

  • Two transformations: quick (F10) or full cinematic (F11), each with optional custom music (the agony lasts exactly as long as your audio)
  • Mission-safe skull: the player model is never swapped – story missions, cutscenes and dialogue keep working
  • Burning horse with fiery hooves and a real fire trail on the ground
  • Invincible while transformed – walk through campfires, shrug off bullets
  • Hellfire Wave (N) – aimed skill: a wave of fire races along the ground toward wherever you’re aiming (free aim or scope; without aiming it travels ~15m ahead), ending in a big explosion that ignites everyone within 5m of the impact
  • Hellfire Nova (K) – area skill, no aiming needed: everyone within 12m of you instantly combusts in flames
  • Fire Breathing (hold Y): continuous flame jet from the skull’s mouth
  • Flaming Lasso: rope someone and watch them ignite
  • Penance Stare (U): grab a sinner, fire builds in their eyes, their soul burns – they run off screaming in flames and drop as a scorched corpse
  • Judgment Weather: a thunderstorm rolls in during the transformation and the sky clears afterwards (can be disabled)
  • Growing Fury: every soul you claim while transformed makes your body fire grow – up to nearly double at max fury
  • Summonable Hell Horse (O): a Black Arabian arrives in flames, fearless and ready to ride
  • Terror Aura: civilians flee in panic from the Rider – enemies in combat keep fighting, companions and mission NPCs are unaffected
  • Full controller support (Xbox native; PS4/PS5 via Steam Input) – see the Controls section below
  • Everything rebindable/configurable in GhostRider.ini

Controls

⌨️ Keyboard (all rebindable in GhostRider.ini)

F10 — Transform (quick) / revert
F11 — Transform (full cinematic) / revert
N — Hellfire Wave (aim to direct it)
K — Hellfire Nova (area around you)
U — Penance Stare (grabs the nearest person in front)
Y (hold) — Fire Breathing
O — Summon the Hell Horse

🎮 Controller (Xbox native; PS4/PS5 via Steam Input) — hold D-PAD RIGHT and press:

Square / X — Transform (quick)
Triangle / Y — Transform (full cinematic)
Circle / B — Hellfire Wave
Cross / A — Summon the Hell Horse
L1 / LB — Hellfire Nova
L2 / LT (tap) — Penance Stare
R2 / RT (tap) — Fire Breathing ON/OFF (toggle, no need to hold)

Passive powers (always on while transformed): flaming lasso (anyone you rope catches fire), fire trail while galloping, Terror Aura, Growing Fury and total invincibility.

Requirements

  • ScriptHookRDR2 by Alexander Blade
  • (Recommended) Outfits – place Skeleton.xml in RampageFiles\Saved Outfits for the full skeleton look (all credit to its author). Without it the mod uses a simple flaming skull.

Tip: use the Skeleton preset (the default) rather than the full Ghost Rider outfit – it keeps your own clothes and avoids most clipping. You can change clothes freely, even while transformed: the mod adapts automatically.

Installation
Drop GhostRider.asi into the game folder. Run story mode once – GhostRider.ini appears with all the options.

Music
No audio is bundled (copyright). Put your own GhostRiderMusic1.wav / GhostRiderMusic2.wav in the game folder – the transformation syncs to their length. See the README.

Single-player only. Never launch Red Dead Online with mods.

Recommended music (make your own WAVs)
The mod plays optional WAV files during the transformation. The setup I use:

Cut the segments with Audacity or ffmpeg, export as PCM WAV, and drop both files in the game folder. The transformation automatically lasts as long as your audio.

Changelog: +

Credits:

CyclopsDD

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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