Animals v1.0

Animals v1.0

ANIMALS
Living animals along your roads.
For BeamNG.drive 0.40

25 species out in the world, each where it belongs: cows, sheep, horses and pigs in open country, deer among the trees, camels in the
desert, dogs and sparrows in town, ducks and geese by the water. They graze, wander, look up when you come close, and run from every
vehicle. Herds flee together, sparrows fly off.

GETTING STARTED

1. Drop “Animals 1.0.zip” into your BeamNG mods folder, without unzipping it.
2. Drive. Groups appear ahead of you, off the road, and go away once you have left them behind.
3. Pause menu (Esc) > tab “Animals” for the buttons and the options.

THE SPECIES

Farm and fields   Black cow, brown cow, bull, sheep, white and brown goats, four horses (two with a saddle), donkey, pig,
                  white and brown chickens, rooster
Water             Mallard (male and female), white and grey geese
Woods             Roe deer
Desert            One-hump and two-hump camels
Town              Beagle, German shepherd, sparrows

The map decides who you meet: Utah and Johnson Valley get the desert animals, Italy and Small Island the hills, Jungle Rock Island
the forest. Test tracks, grids and showrooms have no animals of their own.

THE TAB

Bring some here      Three groups that fit the place, just ahead of you.
Remove them all      Clears every animal.
Test                 Pick one species and bring it right in front of you, facing you. Works on any map.

Options (saved between sessions):
Animals at most                       36 by default, up to 300
Groups at most                        5 by default, up to 40
Group size (x)                        1 by default, from 0.3 to 10
Gone when this far behind (m)         230 by default
Steepest ground they walk on (deg)    28 by default
Back to the defaults                  Puts them all back.

HOW THEY BEHAVE

– They graze, idle, stroll around their spot and come back to it.
– When a vehicle comes near they look up; when it heads for them they run away from its path, and the whole herd follows.
– They keep off the road and out of the water, and they do not climb or go down ground steeper than the slope you set.
– No physics and no ragdoll: nothing can knock them over, and they cost nothing to the physics of your car.

GOOD TO KNOW

– Many animals cost frame rate: each one is drawn and placed on the ground every frame. 300 is possible, but on a strong PC.
– The horses, cows and bull move with real animation clips; the other species use simpler computed loops.
– The animals are scenery: they never hit your car.

To uninstall, delete the zip from your mods folder.

CREDITS

Models and textures: Microsoft Rocketbox Avatar Library (MIT licence, included).
Horse, cow and bull animations: Quaternius, Ultimate Animated Animal Pack (CC0, public domain), https://quaternius.com
Everything else: made for this mod.

Credits:

Loupp

Downloads

NameFormatSize
Animals-1.0.zipZIP19.30 MB

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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