
This mod repurposes the slide animation that plays in steep areas to be used in combat. You can also shoot while sliding and use dead eye.
[Installation]
– Install Script Hook V2 or Alexander Blade’s Script Hook.
– Drag and drop Combat Slide.asi and Combat Slide.ini in to your game folder.
[How to use]
Sliding is triggered by holding down the cover input for 450ms. The slide lasts for 1.5 seconds. You can cancel it early if you stop holding the cover button.
Even though this is control scheme is set by defualt. The mod is customizable. You can change the trigger input, trigger mode (single tap, hold, double tap) through the config file.
You can also enable bullet time option or dead eye option through the config file alongside settings like custom camera, slide duration, infinite sliding and whether or not the sliding stops when you release the button when using hold mode.
See below for the whole config file settings and more detailed explanation.
[Config File]
[Combat Slide]
; You can use in-game input names such as INPUT_COVER(Q), INPUT_LOOK_BEHIND(C), INPUT_INTERACT_LOCKON_ANIMAL(G)
; You can also use keyboard key names such as C, G, Q, X,
; or virtual key codes in hex or decimal such as 0x43, 67
SlideInput = INPUT_COVER
; Activation mode options:
; DoubleTap = Press the button twice within 400ms to slide
; Hold = Hold the button down to slide (triggers after HoldDuration ms)
; SingleTap = Single press instantly triggers slide
ActivationType = Hold
; Required hold duration in milliseconds when ActivationType is set to Hold
HoldDuration = 250
; This option makes the slide continue or stop upon slide input release when activation type is on hold.
; Set it to false if you want the slide to continue automatically without needing to hold down the key.
HoldReleaseStopsSlide = true
; If enabled the slide will continue forever until you stop it manually.
InfiniteSlide = false
; Slide duration
SlideDuration = 1500
; Enable dynamic slide camera over right shoulder
CustomCamera = true
; Automatically activate Dead Eye when aiming during slide
EnableDeadEyeAutomaticallyDuringSlide = true
; Enable slow motion bullet time when aiming during slide if Dead Eye is disabled
EnableBulletTimeDuringSlide = false
; Lower the value to slow the time.
BulletTimeScale = 0.4
Credits:
14N001st
Downloads
| Name | Format | Size |
|---|---|---|
| Combat-Slide-1.0.rar | RAR | 135.00 KB |
To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.





