Sir Joseph’s Sollumz YLD and Skeleton Fix – Add On V1.2

Sir Joseph's Sollumz YLD and Skeleton Fix - Add On V1.2

This is anexperimental add-on for Sollumz that fixes import and export of skeleton and extra skeletons in drawables aswell as allowing you to edit YLD related clothing/hair to a certain extent.

Installation instructions
First make sure you have sollumz installed for your Blender version
Extract the contents of the add-on
Go to this path: %APPDATA%\Blender Foundation\Blender\(your blender version)\extensions\user_default\sollumz_rdr_dev
Paste the folders you got from the .rar file
Replace all the files
Enjoy!

Main features
Full RDR2 cloth physics (YLD) import: load .yld.xml cloth simulation data alongside YDD drawables, including single drawables and multi-drawable merges
In-Blender cloth editing: reshape cloth-driven parts (coat tails, capes, etc.) directly as a wireframe sim mesh using standard Blender tools, including proportional editing for smooth deformation
Accurate physics round-trip on export: correctly rescales spring constraints (squared-distance correction) so edited cloth holds its new shape in-game instead of snapping back to the original
Automatic merge support: correctly locates and matches the right .yld.xml file even when it’s named after a sub-drawable inside a larger merged file, rather than the merge itself
Import whole merges easier without having to worry.
Per-drawable skeleton preservation: correctly keeps unique per-drawable skeletons and ExtraSkeletons (heads, beards, etc.) intact through merged-armature imports/exports instead of collapsing them into one bloated shared skeleton

Requirements
Sollumz_RDR
Blender 4.0 – 5.0 (I reccomend using 4.4.1 this is the one im using and i have tested this add-on)

Credits:

SirJosephWindsor

Downloads

To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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